| Making An Edge Mask Last
week's "Tip of the Week" described the benefit of using
a surface mask when removing noise. The easiest way to make
a surface mask is to take an edge mask for sharpening and invert
it. So, how do you create an edge mask?
I use my TLR
Sharpening Toolkit. You can, too. It includes an action for
creating a luminosity edge mask and another for creating an enhanced
edge mask. Third-party sharpening tools typically use a luminosity
edge mask to keep sharpening confined to edges. This reduces the
sharpening of noise.
(The enhanced edge mask in the
TLR Sharpening Toolkit is
a luminosity mask plus a color mask. Luminosity masks find edges
in an image based on difference in luminosity. Color masks find
edges based on differences in color. By combining both, edges that
might otherwise go undetected by a luminosity mask are added to
the mask. The trade-off is processing time. Generating an enhanced
mask for a large image, like a scanned negative or a 1Ds MkII image,
can take considerable time.)
The downloadable version of
The TLR Sharpening Toolkit
automatically walks through the steps for building an edge mask.
All of the Capture Sharpening actions use an edge mask. For more
control over the generation of the edge mask, you can edit the steps
in the Luminosity Edge Mask action so they stop and wait for user
input.
The steps here will help you
build your own luminosity edge mask *AND* help you build a better
edge mask with the TLR Sharpening
Toolkit.
The image below is an unsharpened
image from Rome, Italy. With a two- or three-round sharpening technique,
capture sharpening should be gentle (just enough to restore sharpeness
lost during digital capture), stay away from any extreme highlights
or shadows (using Blend If sliders), and use an edge mask to keep
the sharpening away from surfaces (where sharpening artifacts are
more likely to be noticed). The Capture Sharpening actions in the
TLR Sharpening Toolkit handle
all three details. The best results come from adjusting the parameters
for the edge mask as it generates.

Step One: Create a New
Layer. If you have no layers except the Background layer
or your uppermost layer is a pixel layer, you can duplicate it.
Otherwise you will need to create a merged layer. On the PC, you
press alt+ctrl+shift+n+e (on the Mac, it's opt+cmd+shift+n+e).
Step Two: Apply the
Find Edges Filter. You will find it under Filter | Stylize
| Find Edges. Apply it to your new layer. The result looks like
a tenuous, washed-out, multi-colored sketch.

Step Three: Invert.
A quick shortcut is ctrl+i on the PC (cmd+i on the Mac).
Otherwise Image | Adjustments | Invert.

Step Four: Desaturate.
Quick and easy via Image | Adjustments | Desaturate.

So far, there's been no need
for manual intervention. None of the first four steps has any parameters.
They just run and do their task. The next several tasks can benefit
from some manual adjustment. The defaults in the TLR
Sharpening Toolkit work well enough for many images, but you
can craft a better mask in just a few moments.
An edge mask should not look
like a sharp sketch. Narrow edges translate into sharp transitions
between sharpened and unsharpened image features. Smooth transitions
are better, unless you like visible sharpening artifacts. So, instead
of narrow and tenuous think pudgy and soft. That's what we're working
towards with the next several steps.
Step Five: Levels.
We want to sharpen the edges, not the surfaces. The sky is clear,
so we will not wind up sharpening noise there. To build up contrast
initially between the edges we intend to sharpen and other image
features, we use Image | Adjustment | Levels.


Step 6: Maximum.
We have our edges. Now we need to pudge them up. We even need to
get a bit carried away with the bloat. That way, when we apply some
Gaussian Blur later, we'll have smooth transitions along our puffed
edges. I settled on a Radius of 1 pixel for Filter | Other | Maximum,
although I was tempted to use a Radius of 2.


Step Seven: Median.
The Maximum filter left the image a bit blocky. Plenty of squares
sprinkled around the image. Filter | Noise | Median smooths out
the rough edges and pixellation. A Radius of 2 pixels brought some
pixels out of the background but also smoothed the edges.


Step Eight: Threshold.
The edges are now approaching ooey and gooey. Finer details are
blending together. This is evident in the roof of the building and
along its lower edge. Image | Adjustments | Threshold will take
us further down that road, increasing contrast.


Step Nine: Gaussian
Blur. We bring back detail,
only to give some of it up by bluring the mask. A bright mask with
sharp, high contrast edges make for harsh transitions. This is the
last transformation for the mask. We want soft, smooth, puffy edges
in the mask. We don't want to completely obliterate the details
in the mask, but we do want to soften them quite a bit. Filter |
Blur | Gaussian Blur is the tool we need. 3.5 pixels does nicely
here.


It's not a mask yet! The result
is a layer that can be converted into an alpha channel. Making it
into an alpha channel is easy enough. Start by selecting the entire
layer with ctrl+a (cmd+a on the Mac). Copy it to the clipboard.
Ctrl+c or Edit | Copy, whichever you prefer. Then go to the Channels
palette and create a new alpha channel. Then paste your new mask
into the new channel. Ctrl+v or Edit | Paste. To save space, you
can go back and delete the layer you used to create the mask.
I decided to use USM sharpening.
You'll find it under Filter | Sharpen | Unsharp Mask.

Here is a Print Size crop before
sharpening . . .

. . . and the same crop after
sharpening.

With a small Web image, the
difference is not striking. Viewed at the intended size, the second
image is sharper. Yet, it is free from any visible sharpening artifacts.
A second round of sharpening, after the adjustments to tone and
color are complete, will bring out more detail.
I hope this "Tip of the
Week" helps with your sharpening. Look for more sharpening
tips in the coming weeks.
Cheers!
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